New Hits
 
 
  New Hits
  Real Time Save game support has been added, now you can always save and restore a play. Some important bugs in the cpu emulation has been fixed, the memory maps has been
changed, the mode 21 games are working better now, but I think that it isn't correct yet. Some minnors bugs have been fixed in HDMA and Mode 7. Now during the game you can do a
pause using the key 'P'. Besides a new graphics mode has been include, vesa2 with 640x480 (-vesa640). A lot of stuff are working better. Read the Docs, and type : esnes, if you want
see the new options.
Everyone has heard of Nintendo's Super Nintendo (SNES) console, even newbies, released in November of 1990 (though not in Spain until some time after). Most people agree that it
is the best 16-bit console, with epic games like the Final Fantasy series (many of which remain in Japan, unfortunately) and the immortal Mario games.

The SNES is based on a 65c816 CPU, a descendant of the 6502 in the NES, with 128k of RAM. It has 2 video chips, PPU1 5c77-01 and PPU2 5c78-03, with 64k of Video RAM,
which permit display resolution as high as 512x448 in 256 colours (out of a possible 32,768), with as many as 128 sprites on screen, each with a size of 64x64 pixels. It can zoom,
rotate, and independantly scroll any of it's 4 display planes.

The sound is based around SPC-700, a chip which everyone trying to add sound to SNES emulators has come to hate. It was custom-manufactured by Sony for Nintendo, the
beginning of the business relation that tried and failed to create the SNES-CD. Because the operation of this little chip remains largely unknown, don't expect sound very soon.

Lord ESNES began writing the emulator on October 1st, 1996. His goal is to make an SNES emulator for DOS. He uses the GNU C compiler, optimised with some 386 assembly,
using VESA 2.0 graphics, though at the beginning of the project, he didn't know assembly or C, and had never written any graphical program - he has learned all of this WHILE writing
Esnes. He has plans to port it to Linux sometime in the future.
 
 
 
 
 
 
 
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